1/17/2024 0 Comments Dying light demolisher statsI think they should also detonate immediately if they take fire or electrical damage. Melee would be especially dangerous because if you miss the head and hit the body, no chance to get out of range. This will let you detonate them safely with a couple good shots if you see them from a distance, but force you to be more careful about how you attack them once they get up to your base. Instead, make the explosives trigger (immediately, no countdown) when ~200 pts of damage occurs to their body hitbox, or maybe like a 15% chance any time the body is hit. Remove their ability to trigger it themselves. Granted we had about 50 zombies at any time and couldn't focus fire together very well, but still. With a group of 6 of us, we were only able to kill 2 of about 20 without them detonating. With these guys, you either need to get a head decap, or stun lock them while putting tons of shots into them to kill them before they can trigger it. With cops, at least you could focus fire and prevent the explosion. They don't use tools or weapons, they're like animals, running on instinct.Īlso, its irritating that once they trigger the countdown, nothing stops it, even killing them. Excepting the pathing AI, they're pretty typical mindless zombies. Why/how do demolishers trigger their explosives when they're close to death? I'm not saying TFP's idea of zombies is wrong, maybe they're smart, but it doesn't seem consistent with anything else they've done with zombies to date. I like the challenge, but it doesn't feel right. I've gone through a couple horde nights with demolishers now, and they're pretty rough on bases.
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